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Official Game Rules

District Cricket League T20 (DCL T20)

Welcome to the official **DCL T20** Cricket Rulebook, your complete guide to the rules, regulations, and code of conduct governing all **DCL T20** cricket matches. These rules ensure fairness, safety, consistency, and the true spirit of the game across every tournament organized under DCL T20.

1. Match Format

  • All matches are played in the T10 format (10 overs per side).
  • Each innings consists of 60 legal deliveries.
  • Matches will be played using a standard tennis ball.

2. Team Composition

  • Each team must include 11 players and may register up to 3 substitutes.
  • Substitutes may only field; they cannot bat or bowl unless replacing an injured player.
  • A minimum of 7 players is required for a team to start the match.

3. Overs & Bowling Regulations

  • Each bowler may bowl a maximum of 2 overs per match.
  • Underarm bowling is strictly prohibited.
  • No-balls (overstepping, beamer, etc.) and wides award 1 extra run + a free hit.

4. Powerplay Rules

  • The first 3 overs of each innings constitute the Powerplay.
  • Only 2 fielders are permitted outside the 30-yard circle during this period.

5. Fielding Restrictions

  • After the Powerplay, a maximum of 5 fielders may remain outside the 30-yard circle.
  • No more than 5 fielders may be positioned on the leg side at any time.

6. Batting Guidelines

  • Batsmen must wear appropriate protective gear (helmet, gloves, pads, etc.).
  • A batsman may be declared out for time-wasting or unsporting behavior.
  • A retired hurt batsman may return later if medically cleared.

7. Dismissals

All standard cricket dismissals apply, including:

  • Bowled
  • LBW
  • Caught
  • Run Out
  • Hit Wicket
  • Stumped
  • Mankading is permitted, provided a prior warning is issued.

8. No-Balls & Wides

  • Overstepping (bowler's front foot landing outside the popping crease) results in a no-ball.
  • A beamer (above waist height) or more than one bouncer per over results in a no-ball.
  • Any ball outside the batsman’s wide guidelines is a wide.
  • No-balls and wides award 1 extra run + a free hit.

9. Match Timings & Reporting

  • Teams must report 30 minutes before match start time.
  • A 10-minute grace period is allowed; beyond this, a walkover may be awarded to the opponent.

10. Code of Conduct

  • All players must follow the DCL T20 Code of Conduct, promoting respect, discipline, and sportsmanship.
  • Use of foul language, aggressive behavior, or involvement in match-fixing will result in immediate disqualification.

11. Umpiring Decisions

  • Umpires’ decisions are final and binding.
  • Dissent, arguing, or undermining umpire authority is strictly prohibited.

12. Tie-Breaker / Super Over

  • In the event of a tie, a Super Over will determine the winner.
  • If the Super Over also ties, the team with more boundaries in the match will be declared the winner.

13. Weather Conditions

  • For weather-related interruptions, match duration may be modified or rescheduled at the organizers' discretion.

14. Safety & Insurance

  • All players participate at their own risk, and DCL T20 is not liable for injuries.
  • Players are encouraged to maintain personal injury insurance.

15. Amendments

  • DCL T20 reserves the right to modify rules at any time before or during the tournament.
  • Any updates will be communicated to all team captains and management.

Last Updated

**12/12/2025**

For detailed rules, match schedules, or event information, please contact us through our Contact Us page or follow DCL T20 on social media.

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